![]() ![]() You will notice I have a line drawn across where FF7F is. The first F0 68 01 is the titantron ID so this is changes to 52 8B 01 while the others are set as F0 9A 01. This will be flipped as 52 8B 01 - The ID 101202 is the same ID as used in previous games. The ID for the overlay DX titantron is 101202 which converted to hex is 1 8B 52. This titantron has a different ID to the ID for the new gfx. This is the ID for Karrion Kross Trons which is based on his character ID 924.įor DX, there is the new gfx and the overlay titantron which was used in previous games. The Theme for DX is B2 03 so we change the E1 03 to B2 03 ( remember you can't change these in game or the gfx and theme will reset )Īfter the E103 is F0 68 01 ( 01 68 F0) This ID converted to decimal is 92400. ![]() There is a file in the game which contains the ID's of the theme music and their names which is loaded in create entrance and create victory. Also Theme music doesn't use string values like other entrance parameters. In this game, things are a bit different. In previous games, it was usually based on the character ID. 2K22 uses a different theme ID structure to that of previous games. ![]() The E1 03 or 03 E1 is the theme ID for Karrion Kross. I will explainĪs I mentioned before, the 14 05 is the entrance motion ID (514 = 1300 in decimal) The next screenshot shows the data we will be changing. That is the ID for the DX entrance motion. The circled region in the screenshot contains the data for the entrance and victory motions. The info data is located above the name of the team not below it. Scroll up a bit above as shown and you should see the data structure I have circled here. Right click on the first and select BROWSE THIS MEMORY REGION. You will be changing the data in one or two regions. You have quite a few results listed here. Ensure you have the search settings as shown. Perform a search for the custom team name. What I want to do now is locate the team_info data in cheatengine. Save the team when done, then open cheatengine. Set the theme music and all gfx as Karrion Kross Ensure you select what you want since you cannot edit the motions after adding the data in cheatengine or the gfx will reset since its not listed. In it's place, select the DEGENERATE RENEGADES motion for the FACE and HELL victory, then select the TITLE MOTION FACE AND HEEL motions of your choice. You will observe the D-Generation X victory is also not listed for selection, but it's in the game. I've just selected Karrion Kross at random as I know the ID for his trons. these need to be assigned with cheatengine.įor now, assign Karrion Kross theme and gfx to the DX stable being created. The DX Trons and theme music are not listed in the game's entrance menu data. The ID for this motion is 1300 (514 or 14 05 when flipped) In the TAG ENTRANCE SETTING, you should find the D-Generation X tag motion listed. I will name the team D-GENERATE123 for now. I will suggest you use a custom unique name temporarily when creating the team so you obtain fewer results when searching for the name string in cheat engine. Ive seen a few modders ask this over the discord and in private messages so I thought to put out the info here.įirst my tutorials are not always as short as they could be as I like to explain a lot.įirst thing you want to do is create a DX team with either the current Triple H and Shawn or any of the other models or CC downloads. I will be putting up a short tutorial on setting up the D-Generation X team using cheatengine. ![]()
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